David Frye
I had some high hopes for this, as the gameplay reminded me of the "Impossible game" from years ago. Like other reviews, the game is a great concept, and imo, the controls are easy to use. I do not mind the random generation of every level...but I have to agree that the amount of advertisements in game is just too much. More importantly, there is no offline play (which explains why the ads are so invasive...money generating). If you like always online and lots of ads, then this game is for you.
50 people found this review helpful
Unico Studio
February 17, 2024
We appreciate your feedback on the ads and offline play. We will consider your comments as we continue to evolve the game.
Jorden Ford
Meh. It's a cool concept. A simple platformer with the hiding mechanic as a fun gimmick. The issue is, the level is randomly generated every time. So there's no real progression in difficulty. Sometimes, you will get an incredibly easy level, other times, it's wildly difficult right off the bat. The game needs levels. That progressively get harder as you play. Also the ads are absurd. You're going to die a lot, especially in the beginning as you learn. And it plays an ad every single time.
39 people found this review helpful
Unico Studio
February 11, 2024
Thank you for your insights on level generation and ads. Our team is working on game progression and ad optimization.
Taylor Meisman (Taymeiser)
The design of this game is good as it's an eerie landscape. It's also a difficult game that has lots of fun elements and suspense. You can buy powerups to aid you as well. There's a lot of ads but only mostly occur when you start a new run *if you barely get any distance it gives you another chance or two before giving another ad* You have pop-up ads in the corner of the screen which really stands out since it's a dark eerie landscape (and the audio ads sucks too but you can mute them.)
18 people found this review helpful
Unico Studio
February 4, 2024
Thanks for your detailed feedback. We're looking into ad placement concerns and exploring how to enhance game aesthetics.